PoE 3.3 Ranger Deadeye Builds

The Deadeye is an offense-oriented class that focuses on projectile harm and region of impact. This class is naturally suited for bow attacks, but the majority of its modifiers apply to any projectile, which means most projectile attacks (like these fired from Wands) and some spell projectiles also benefit from them. Within this Post, U4gm Will share 3 PoE 3.3 Ranger Deadeye Builds for you personally!

[PoE 3.3 Build] SPECTRAL SHIELD THROW DeadEye (100% Phys and 90% ELE. 800k-1M DPS REALISTIC GEAR)

That is certainly with all buffs up and with Frenzy charges of Blood Rage and Ancestral Protector up.
Even without having Ancestral Protector and without having possible Blood Rage still appears decent.
About attack speed: I know that it would feel slow comparing to crazy duel-wield raiders and gladiators as APS is fairly low as we can’t use insane double foils and such. But I believe the damage is still there, although it’s not super crazy.

The first version is actually a 100% pure Phy’s version with potentially altering to Slayer for leech or Duelist (for bleeds).
PoB: https://pastebin.com/4rCYKJc2
2 Chains. 6500 life.

FOR 5L: Drop Added Fire
The second version base skill tree isn’t completely mine, but I added items and added nodes. It’s a 90% Phys to Elemental Concentrate Support conversion with additional ELE harm scaling (significantly like classic Frost Blades build). Elemental Overload is there for now, but crit possibility is low, so I’m nonetheless undecided if it really is worth it or not.
Also has more than 7k life since it goes to life wheel.
PoB: https://pastebin.com/7qTthusU
Three chains. 7200 life.

UPDATE 04/03/2018: Added Frost Bomb debuff on CWDT, Ancestral Protector, Frenzy Charges and Blood Rage and also for as Lightning Golem. Added crit flask to Phys Setup. Switched gloves to Winds of Transform.

I also confirmed with Openarl (developer of Path of Creating) how appropriately Gloomfang interacts with Chains and Richochet. It really is all fascinating, but PoB works properly. The Chaos increase per +1 chain on Gloomfang out damages 10% more damage for “unused Chain” from Richochet.

Creator: Angry_Roleplayer

PoB Link:
PHYS: https://pastebin.com/4rCYKJc2 (6500 Life)
ELE: https://pastebin.com/7qTthusU (7200 Life)

Example Link: http://www.pathofexile.com/forum/view-thread/2094220

 

[PoeE 3.3 Build] Kinetic Blast Deadeye [Magic Locate Speed Mapper]

Deadeye boosts every single part of Kinetic Blast. The added projectile performs for both phases of KB, the additional location of effect is massive for developing overlaps in harm, accuracy, and projectile speed all aid us in generating Kinetic Blast the most beneficial it may be.

I am curious, I have rerolled into KB since SST just..was not as much as par, and I love it so far.
I’ve observed fairly a couple of in the top (non-MF mind you naturally) KB’ers, run their KB inside a Thunderfist and also a single Barrage target in their Queen.
Any concept why? I may well be missing something; I really feel my KB does as much harm single target at level 83.

Pros:
Rapidly and Strong. One particular tap packs. Fly through maps. Kinetic Blast clears every little thing on your screen. And at times factors around corners or off-screen.
Magic Discover. Does not take substantially for this build to be sturdy. You’ll be able to realistically use KB on as small as a 4-link or (most barrage-for-single-target-setups currently do this). The combo of speed clearing and stacking Improved Item Quantity (IIQ) make this building best for chaining maps.
Single Target. When the boss is against a wall or around mobs, then KB shreds.
Evasion and Dodge. Without the need of obtaining as well a great deal into the nitty-gritty, these items are comparable but distinctive defensive layers. If you would like an in-depth explanation to visit the Inquiries section. The quick of the long is the fact that we seldom get hit twice in a row and when combined with a higher leech and leech rate we top off before taking another hit.
Far Shot Playstyle. That is definitely the opposite playstyle of Point Blank. By nature, standing further away from the harm will mean you die much less.

Cons:
Not an excellent “all-around” build. This build isn’t developed to determine each of the content material inside the game. I produced this build in 3.1 with the aim of getting a fantastic Shaped Vault farmer.
Need to reroll some map mods. Reflect is just not achievable and Prevent Ailments is doable but much less satisfying as a result of Herald of Ice shatters.
Single Target. If the boss isn’t against a wall or not about other mobs, it can be a pain.
Have not tested Hardcore. Most likely not hardcore viable. I would not wish to roll a dodge primarily based character in Hardcore. You’d possibly choose to go max block or life stacking at which point you are losing out on lots of good quality of life that this build is made for.
Could be high budget. It depends upon how high of content material you would like to farm. Balancing life pool, defense, and IIQ will dictate how high of maps you may run. Insane Jewels and Headhunter can min-max this build, and you could effortlessly invest over 200 exalts.

Creator: thi3n

PoB Hyperlink: https://pastebin.com/8aDcWyse

Skill Tree: https://goo.gl/g2v4Fa

Example Link: http://www.pathofexile.com/forum/view-thread/2074126

 

[PoE 3.two Build] Deadeye barrage attack speed shenanigans build

The actual attack speed version with legacy barrage enchant, and some +1 arrow corruptions hit a max of 16 projectiles per attack with 32.47 attacks per second.
= 519.52 projectiles per second = 31,171.two projectiles per minute = 1,870,272 projectile per hour

The mass projectiles per attack version with legacy +2 enchant, corrupted legacy +5 Attain of your council, and three volley fire jewels can get you to 32 total projectile per attack with 15.53 attacks per second.
= 496.96 projectiles per second = 29,817.six projectiles per minute = 1,789,056 projectile per hour

in case you go between the two and make use of the barrage jewels devoid of the legacy reach, it is possible to get 28 projectile per attack with 30.85 attacks per second
= 863.8 projectiles per second = 51,828 projectile per minute = 3,109,680 projectiles per hour

in case you optimize the tree, you might get one particular extra jewel in, but this seems attractive since it is.

For those who go with molten strike instead of the barrage and use Varunastra swords or Ngamahu’s Axe and go multistrike + ancestral call that could be some considerable numbers at the same time

Creator: malmal21

PoB Link: https://pastebin.com/VyPTZcpp

Instance Link: http://www.pathofexile.com/forum/view-thread/2093661

 

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