Poe 3.3 Marauder Chieftain Starter Builds

The Chieftain focused on fire harm with attacks and totems. Can tremendously boost the utility of Totems, developing them a lot more resilient, taunting enemies they hit, and be weakening nearby enemies, or raise his fire harm with physical-to-fire harm conversion. The Chieftain also boasts endurance charge generation at the same time as a considerable volume of liver regeneration and life leech by way of the fire harm he and his totems deal, producing him surprisingly hard to kill in the heat of combat. Within this Post, U4GM will share Path of Exile 3.3 Marauder Chieftain Starter Builds for you.


[PoE 3.3 Build] Super Price range, Uber Lab/Atziri/T16 Viable Righteous Fire Chieftain Starter Develop

This Construct Now Gets Vaal RF + RF At no cost Hooray BUFFS. RF is typically an ability that lights you on fire, giving you much more spell harm and burning you for any ton of fire harm per second, though also burning all the factors else about you in an AoE! The self-damage could be mitigated totally by way of Talent Tree/Gearing, so you get to get pleasure from a sizable level of BURNING Almost everything although just becoming tickled by the heat.

Once you can get a 30% Much more Elemental Harm (Essence of Horror) crafted Helmet, or even a 30% Extra Harm As time passes (Essence of Delirium) pair of gloves for your Righteous Fire 4 Link, which is a huge boost to our damage.
Increased Fire or Elemental Harm in your Rings/Amulet also can scale our RF/Molten Shell harm.
Burning Ground boots are pretty higher at the very same time whenever you can get adequate life/res/Movespeed out of them. They scale off our fire/area harm, so that’s an excellent improvement to DPS even though also hunting cool as fuck.

Points or Oak

You can take whatever you want. They’re able to be hot-swapped so test whichever you like most.


Slot Enchantments:
Gloves: Commandment Of Light (Drops Consecrated Ground for 4-6% life regen if you take a crit)
Boots: 2% Life + Mana Regen if you’ve been hit not too long ago (previous 4 seconds)
Helm: 12% Righteous Fire Radius/40% Righteous Fire Harm

Example Link: https://www.pathofexile.com/forum/view-thread/1729087



[PoE 3.3 Build] 4M Shaper DPS, Nebuloch Molten Strike Chieftain Starter Build

This build is definitely an incredibly strong create for just about all of game content material and excels at killing bosses. It attributes a reasonably priced introductory expense, only in fact requiring the Nebuloch mace and Wildfire jewels, and can scale exceptionally nicely with all the extra gear investments that you just make, offensively collectively with defensively.
This Develop wanted to make a strong tanky boss killer and map clearer about the distinctive one-handed mace Nebuloch to perform all end game content. The create is reasonably budget-friendly in comparison to what it can be capable of as you spent about 250c for all my present gear.

Molten Strike: which features a melee element along with a projectile aspect. This really is our primary ability, utilized for mapping and boss killing. This talent converts 60% of our melee physical harm to fire harm. The remaining physical harm is converted to fire with the chieftain ascendency. This way, we are able to focus on growing our fire harm.

+ Effective boss and single target killer
+ Quite tanky
+ Low entry price
+ Very good clear speed
+ All content material has carried out
– Can’t-do maps with no leech and no regen combined.

killing all of them for the additional two Talent Points.

Molten strike: since it converts 50% of our physical damage to fire harm, hence delivering us having a complete physical to fire conversion (no requirement for an avatar of fire or xophs blood)
Nebuloch: since it permits to get a supply of endurance charge generation too as life regeneration primarily based around the variety of our endurance charges, thus countering the degen brought on by Nebuloch
Fire damage themed make: the chieftain has a lot of fire harm boosts, like covering enemies in ashes, escalating fire harm per endurance charge and gaining a percentage of physical Damage as additional fire harm. Additionally, it delivers fire resistance and life leech from fire damage

Soul of Arakali – To raise our Life Recovery Rate (upgrade all)
Soul of Tukohama – For when sitting stationary against Guardians or Shaper (upgrade for life regen)
Soul of Shakari- For chaos harm reduction (upgrade for poison immunity)

PoB Link: https://pastebin.com/0PF7dSMm
Skill Tree: https://tinyurl.com/ybdtbssb
Instance Hyperlink: https://www.pathofexile.com/forum/view-thread/2110129

Usually, they’re not worth the problems for motives that take place to become sufficient in the extended run. Despite the fact that they’re beneficial for players, who may perhaps know practically nothing concerning the game. For possibly probably the most component, they might be understanding tools for novices to ease them into the game. For far more PoE 3.3 Builds, you might pay a take a look at to U4GM.com. Just a reminder: you’ll be able to get 5% coupon code at no price from the reps should really you Acquire Poe Currency order from this brief article.

POE 3.3 Builds For Duelist Slayer Spells in Lastest and Detailed

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1.POE 3.3 Builds For Earthquake Bleedquaker

3.3 was Once again a pleasant update for this build. No nerfs and a few nice buffs!
– EQ now includes a substantially reduced delay for your aftershock effect!
– EQ now like a Vaal Version that adds damage and entertaining 🙂

– Very protected (6k– existence, 77% hit AND spell block, huge leech) -> can go afk in maps
– Really very good group damage and clear speed
– Atziri / Uber lab viable (did each at lv 80 on a 5L on 3.0 beta, missing five skill points because of missing acts)
– Can do all maps which include Guardians
– Can do almost all map mods (except no leech, Hexfont and Blood magic)
– HC viable (although I by no means played substantially HC, so other folks may judge if this is often accurate)
– Blood everywhere, searching very great with distinct gore themed MTX
– Utilizes bleed as a key injury source -> one thing distinctive 🙂
– Can reach extra than 250k single target DPS with investment and substantially increased group injury

– The construct desires two highly-priced objects to acquire its full perspective:
1) +1 Curse Anvil (2 to 3 Exalted)
2) Helm with uber lab enchant for lowest EQ duration (about 50C)
– “only” 250k+ damage so no million DPS articles destroyer 🙂
– Will struggle to do Shaper resulting from “low” single target harm

Leveling Guide:
This creates is quite easy for the degree.

Get started with Cleave as your melee AoE skill. Purchase EQ, significantly less duration, and swift affliction as soon as possible and level them. Use either EQ or bleed, depending on the axe you uncover. Should you get an axe that synchs effectively together with your EQ delay, use EQ. Otherwise, use Cleave with Multistrike and speedier attacks rather than much less duration and swift Affliction.

Get RT immediately, it’s going to give much clear speed. Try to acquire the bleed passives later in the game for the reason that with the starting they are very weak. Consider lifestyle and injury whenever you truly feel you will need it.

After you’ve got RT, you can find 3 significant clusters that all give survivability, two also give damage. It can be up to you, what you would like to get next. I normally do loads of traveling to start with to ensure I just can collect each of the superior passives through late game. Nothing is additional irritating than owning to level from 82 to 86 just to get 40 strength from passives.

8% further Block Likelihood when you have been Damaged by a Hit A short while ago,
40% greater Injury if you have taken no Injury from Hits Recently

Versatile Combatant:
100% of Block Likelihood applied to Spells

Gratuitous Violence:
Attacks have a 25% opportunity to result in Bleeding
30% greater Harm with Hits and Ailments towards Bleeding Enemies

The Pantheon Powers add one more layer of defense towards the development.
Soul of Lunaris
Soul of Gruthkul

Pob Link:https://pastebin.com/RZ1KfALa
Talent Tree:https://tinyurl.com/y8qlbwyg
Example Hyperlink:http://www.pathofexile.com/forum/view-thread/1916114

2.POE 3.3 Builds For Lacerate Facebreaker Elder Bleed Gladiator ft. Blasphemer’s Grasp

We’re utilizing bleed as our primary harm by being able to inflict Bleed up to eight occasions because of Crimson Dance in the talent tree (for bleed is our most important damage, you should not concentrate on reduced tooltip harm that can have). We take advantage of the following talents coming from Blasphemer’s Grasp;

Now has an additional harm effectiveness and base damage of 60% at gem degree one (down from 95%), up to 73.7% at gem level twenty (down from 117.8%).
Now gains as much as +9 to the location of effect radius at gem level 20 (up from +5).
Now has 25% opportunity to lead to bleeding on hit.
Now specials 25% extra harm with hits and ailments towards bleeding enemies.
No longer has 25% much less assault pace.

-Deadly Ailments Assistance
Now triggers supported techniques to deal 45% more damage with ailments at gem degree one (up from 40%), as much as 64% at gem level twenty (up from 59%).
Now causes supported expertise to deal 10% less injury with hits (down from 20%).

+ Fairly speedy clearing speed (not the fastest around)
+ Possessing option to knowledge an uncommon ability in POE meta: Lacerate
+ Insane survivability
+ Reflect injury evidence make
+ Capability to run all map modes
+ Ability to run T14-15 corrupted maps

– Relatively prolonged finish game boss fights
– Becoming in need of going back to the map to gather loot for we inflict bleed and move forward while mobs’ lives are drained & they finally die

In the following order:
– Blood during the Eyes
– Gratuitous Violence
– Painforged
– Versatile Combatant

Pob Website link:https://pastebin.com/B9aZaDXN
Skill Tree:https://tinyurl.com/ybln5c29
Example Link:http://www.pathofexile.com/forum/view-thread/1980534